[1] Warburton S. Second Life in Higher Education: Assessing the Potential for and the Barriers to Deploying Virtual Worlds in Learning and Teaching
[J]. British Journal of Educational Technology, 2009, 40(3):414-426.
[2] Messinger P R, Strolulia E, Lyons K, et al. Virtual Worlds-Past, Present, and Future: New Directions in Social Computing
[J]. Decision Support Systems, 2009, 47(3):204-228.
[3] Andreas K, Tsiatsos T, Terzidou T, et al. Fostering Collaborative Learning in Second Life: Metaphors and Affordances
[J]. Computers & Education, 2010, 55(2):603-615.
[4] Bell J, Dinova M, Levine D. VWRAP for Virtual Worlds Interoperability
[J]. IEEE Internet Computing, 2010, 14(1):73-77.
[5] Papagiannidis S, Bourlakis M, Li F. Making Real Money in Virtual Worlds: MMORPGs and Emerging Business Opportunities, Challenges and Ethical Implications in Metaverses
[J]. Technological Forecasting and Social Change, 2008, 75(5):610-622.
[6] Ives B, Junglas I. APC Forum: Business Implications of Virtual Worlds and Serious Gaming
[J]. MIS Quarterly Executive, 2008, 7(3):151-156.
[7] Fantone L. Female Players from Margin to Centre: Female Sociality, Digital Consumer Citizenship and Reterritorialisations
[J]. Digital Creativity, 2009, 20(4):211-224.
[8] Spaulding T J. How Can Virtual Communities Create Value for Business?
[J]. Electronic Commerce Research and Applications, 2010, 9(1):38-49.
[9] Eschenbrenner B, Nah F F H, Siau K. 3-D Virtual Worlds in Education: Applications, Benefits, Issues, and Opportunities
[J]. Journal of Database Management, 2008, 19(4):91-110.
[10] Ho C M L, Rappa N A, Chee Y S. Designing and Implementing Virtual Enactive Role-play and Structured Argumentation: Promises and Pitfalls
[J]. Computer Assisted Language Learning, 2009, 22(5):381-408.
[11] Phillips J, Berge Z L. Second Life for Dental Education
[J]. Journal of Dental Education, 2009, 73(11):1260-1264.
[12] Nakasone A, Prendinger H, Holland S, et al. AstroSim: Collaborative Visualization of an Astrophysics Simulation in Second Life
[J]. IEEE Computer Graphics and Applications, 2009, 29(5):69-81.
[13] Schmidt B, Stewart S. Implementing the Virtual Reality Learning Environment Second Life
[J]. Nurse Educator, 2009, 34(4):152-155.
[14] Jarmon L, Traphagan T, Mayrath M, et al. Virtual World Teaching, Experiential Learning, and Assessment: An Interdisciplinary Communication Course in Second Life
[J]. Computers & Education, 2009, 53(1):169-182.
[15] Conradi E, Kavia S, Burden D, et al. Virtual Patients in a Virtual World: Training Paramedic Students for Practice
[J]. Medical Teacher, 2009, 31(8):713-720.
[16] De Lucia A, Francese R, Passero I, et al. Development and Evaluation of a Virtual Campus on Second Life: The Case of SecondDMI
[J]. Computers & Education, 2009, 52(1):220-233.
[17] Cheong D. The Effects of Practice Teaching Sessions in Second Life on the Change in Pre-service Teachers’ Teaching Efficacy
[J]. Computers & Education, 2010, 55(2):868-880.
[18] Lester P M, King C M. Analog vs. Digital Instruction and Learning: Teaching Within First and Second Life Environments
[J]. Journal of Computer-Mediated Communication, 2009, 14(3):457-483.
[19] Jamaludin A, Chee Y S, Ho C M L. Fostering Argumentative Knowledge Construction Through Enactive Role Play in Second Life
[J]. Computers & Education, 2009, 53(3):317-329.
[20] Twining P. Exploring the Educational Potential of Virtual Worlds-Some Reflections from the SPP
[J]. British Journal of Educational Technology, 2009, 40(3):496-514.
[21] Salmon G. The Future for (Second) Life and Learning
[J]. British Journal of Educational Technology, 2009, 40(3):526-538.
[22] Wheeler M. Developing the Media Zoo in Second Life
[J]. British Journal of Educational Technology, 2009, 40(3):427-443.
[23] Girvan C, Savage T. Identifying an Appropriate Pedagogy for Virtual Worlds: A Communal Constructivism Case Study
[J].Computers & Education, 2010, 55(1):342-349.
[24] Ostrander M. Talking, Looking, Flying, Searching: Information Seeking Behaviour in Second Life
[J]. Library HI TECH, 2008, 26(4):512-524.
[25] Godfrey K. A New World for Virtual Reference
[J]. Library HI TECH, 2008, 26(4):525-539.
[26] Parker L. Second Life: the Seventh Face of the Library?
[J]. Program-Electronic and Information Systems, 2008, 42(3):232-242.
[27] Hill V, Lee H J. Libraries and Immersive Learning Environments Unite in Second Life
[J]. Library HI TECH, 2009, 27(3):338-356.
[28] Edirisingha P, Nie M, Pluciennik M, et al. Socialisation for Learning at a Distance in a 3-D Multi-user Virtual Environment
[J]. British Journal of Educational Technology, 2009, 40(3):458-479.
[29] Harris H, Bailenson J N, Nielsen A, et al. The Evolution of Social Behavior over Time in Second Life
[J]. Presence-Teleoperators and Virtual Environments, 2009, 18(6):434-448.
[30] Zhao Y, Wang W Q, Zhu Y. Antecedents of the Closeness of Human-Avatar Relationships in a Virtual World
[J]. Journal of Database Management, 2010, 21(2):41-68.
[31] Bell D. Learning from Second Life
[J]. British Journal of Educational Technology, 2009, 40(3):515-525.
[32] Shin D H. The Evaluation of User Experience of the Virtual World in Relation to Extrinsic and Intrinsic Motivation
[J]. International Journal of Human-Computer Interaction, 2009, 25(6):530-553.
[33] Bourke P. Evaluating Second Life for the Collaborative Exploration of 3D Fractals
[J]. Computers & Graphics-UK, 2009, 33(1):113-117.
[34] Second Life.Registration API . . http://wiki.secondlife.com/wiki/Registration_API.
[35] Huvila I, Holmberg K, Ek S, et al. Social Capital in Second Life
[J]. Online Information Review, 2010, 34(2):295-316.
[36] Second Life. Map API Advanced Examples . . http://wiki.secondlife.com/wiki/Map_API_Advanced_Examples Customizing_zoom_and_pan_controls.
[37] Second Life. Live Data Feeds . . http://wiki.secondlife.com/wiki/Live_Data_Feeds.
[38] Second Life. Snapshot API . . http://wiki.secondlife.com/wiki/Snapshot_API.
[39] Second Life. Inventory API . . http://wiki.secondlife.com/wiki/Inventory_API.
[40] Gorini A, Gaggioli A, Vigna C, et al. A Second Life for eHealth: Prospects for the Use of 3-D Virtual Worlds in Clinical Psychology . Journal of Medical Internet Research, 2008,10(3). . http://www.jmir.org/2008/3/e21/.
[41] Soraker J H. Global Freedom of Expression Within Nontextual Frameworks
[J]. Information Society, 2008, 24(1):40-46.
[42] Kumar S, Chhugani J, Kim C, et al. Second Life and the New Generation of Virtual Worlds
[J]. Computer, 2008, 41(9):46.
[43] Davis A, Khazanchi D, Murphy J, et al. Avatars, People, and Virtual Worlds: Foundations for Research in Metaverses
[J]. Journal of the Association for Information Systems, 2009, 10(2):90-117.
[44] De Lucia A, Francese R, Passero I, et al. Development and Evaluation of a System Enhancing Second Life to Support Synchronous Role-based Collaborative Learning
[J]. Software-Practice and Experience, 2009, 39(12):1025-1054.
[45] Liang H G, De Silva R N, Ooi W T, et al. Avatar Mobility in User-created Networked Virtual Worlds: Measurements, Analysis, and Implications
[J]. Multimedia Tools and Applications, 2009, 45(1/3):163-190.
[46] Noor A K. Potential of Virtual Worlds for Remote Space Exploration
[J]. Advances in Engineering Software, 2010, 41(4):666-673.
[47] Prendinger H, Brandherm B, Ullrich S. A Simulation Framework for Sensor-based Systems in Second Life
[J]. Presence-Teleoperators and Virtual Environments, 2009, 18(6):468-477.
|